Totem pole, mask, bow & arrows, primed for destruction but never placed in any stage. It's a gallows.with a little box to stand on. This small barrel comes in both idle and rolling flavors. The last is an alternate version of the bombs that enemies throw in the final game, just with fewer frames. Similar flaming arrows are used in the game, but they're fired from the background straight forward. The missile would probably be dropped by the blimp, while the ax and arrows would probably be used by the Native American enemies. Traditional shooting gallery targets, perhaps too traditional for a game like this.įour unused enemy projectiles. This is presumably the treasure of Dodge City that Big Bad John stole, as mentioned in the game's ending. Two guys in sombrero carrying a shiny box. Judging by the bomb on the box, it might have given the player multiple sticks of dynamite. Bonuses cap at 20,000 in the final game.Ī mysterious unused power-up. before being dropped.ĥ0,000 and 70,000 point bonuses. Never displayed - instead, the game always displays "INSERT COIN(S)" in an inactive player's slot.Īn entirely unused 16x16 font set! Cabal had a similar font for use in its high score entry screen, where the player had to shoot characters to enter their name a similar screen seems to have been planned for Blood Bros. The background and object graphics ROMs have these helpful labels at the top of their banks.Ī multitude of unused directional arrows, including turning arrows, are in the object graphics ROM.Ī "GAME OVER" graphic stored in the font graphics ROM. Interestingly, a somewhat similar-looking skull appears on the Japanese arcade flyer. The wolf's head and claws on the final title screen are actually sprite overlays masking the original title screen, a skull logo mimicking the one from Cabal. Place the following cheat in the appropriate MAME XML cheat file and enable it to replace the 1P Bomb Count text with the debug display: There's code in the game to display debug information for the game's dynamic difficulty system, but the code is orphaned in the final game. Keep holding the joystick and use Button 1 or Button 2 to change what stage the game starts on. US ( an additional feature on this screen that probably necessitated the whole screen being dummied out: Hold any direction on 1P Joystick and press 1P Button 1 / 1P Button 2 to bring up a "Scene?" option. To fix this, place the following cheat in the appropriate MAME XML cheat file and hold 1P Button 1 + 1P Button 2 + 1P Up + 1P Right while the high score screen is fading out: In all known versions of the game, there's a branch at the start of the subroutine that skips past the check, rendering this screen inaccessible. > cls_VrmlData_Node.There's an audit screen in the game that's supposed to be accessed by holding a certain combination of buttons while the high score screen fades this was presumably used in location tests to gauge the game's popularity. Here is a summary diff (binder) phil p1: ~/repos/pyOCCT$ diff -brief src ~/Downloads/pyocct_src_ubuntu-latest | headįiles src /Adaptor2d.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/Adaptor2d.cxx differįiles src /Adaptor3d.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/Adaptor3d.cxx differįiles src /AdvApp2Var.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/AdvApp2Var.cxx differįiles src /AIS.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/AIS.cxx differįiles src /APIHeaderSection.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/APIHeaderSection.cxx differįiles src /AppDef.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/AppDef.cxx differįiles src /AppParCurves.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/AppParCurves.cxx differįiles src /Approx.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/Approx.cxx differįiles src /ApproxInt.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/ApproxInt.cxx differįiles src /AppStd.cxx and /home /phil/Downloads /pyocct_src_ubuntu-latest/AppStd.cxx differĪnd here is a diff of one binding file which fails to compile (binder) diff src/VrmlData.cxx ~/Downloads/pyocct_src_ubuntu-latest/VrmlData.cxx Compiling the binding code that I generate fails, while compiling the one that I download from the CI machine works fine.
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